Hardware Build · MSc Dissertation Project

Ceramic Granular Synthesiser

A sustainable, tactile instrument exploring granular synthesis through ceramic interaction. Built predominantly from recyclable materials to embody the concept of sonic fragmentation and recombination.

Ceramic Granular Synthesiser

Overview

This project explores the intersection of sustainable material practice and experimental sound design. The granular synthesiser is built predominantly from ceramics and other sustainable materials, replacing conventional plastic structures with a materially-conscious alternative.

Granular synthesis—the process of fracturing sound into smaller "grains" to create entirely new sonic textures—reflects the nature of recyclability: capturing something old and repurposing it to make something new. This work embodies these ideas in the physical instrument itself.

Material

Earthenware clay with copper tape sensors

Platform

Daisy Seed / Daisy Pod

Audio Quality

24-bit, 96kHz stereo output

Interaction

Capacitive touch sensors, sliders, tactile ceramic surfaces

Audio Demonstrations

Demo 1

Demo 2

Demo 3

Demo 4

Demo 5

Demo 6

Technical Implementation

Hardware

Software

Sustainability Focus

Development Process

Research Background

This work was completed as my MSc dissertation in Computer Science at the University of Bristol (September 2025). The research hypothesis was:

"To create an enhanced musical experience when interacting with granular soundscapes, prioritising sustainable, tactile and material processes."

The project builds on theoretical work by Dennis Gabor (quantum acoustics, 1947), Iannis Xenakis (stochastic grain screens), and Curtis Roads (microsound time scales), while engaging with contemporary practices in sustainable electronics and tangible music interfaces.

The synthesiser was evaluated through think-aloud protocols and heuristic analysis with musicians and sound designers. Participants reported more deliberate, exploratory interactions with the ceramic surfaces compared to conventional plastic interfaces, validating the tactile and material focus of the work.

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